“ Crash 4 we were more careful in our metrics to make sure that everything was really, really tight because it’s a very controlled experience,” Neil says. This was both to differentiate them from other characters, but also to take advantage of the wider space Crash Team Rumble provides compared to the more linear levels of a typical Crash Bandicoot game. While Crash does a lot of running and jumping as a Scorer character, Catbat was designed for verticality through flight. How Catbat’s gameplay differs from the rest of the cast in Crash Team RumbleĬatbat may have similar origins to Crash, but their in-game utility was designed to be much different. Crash Team Rumble is not an adventure, it is a multiplayer game.”Ĭatbat is seen heading into battle alongside Coco and Dingodile. “If you are the type of fan who wants to know more about a character’s lore or their relationships or their identity or their personality, this is a place for those fans to kind of dig in deeper and ask those questions, and we can have that kind of exploration. “I think one thing that we’re most excited about with the comic, and future comics that will come out with heroes, is that this is a space that sits outside of the game,” Yan says. ![]() Yan says the studio plans for these characters’ stories and relationships to “unfold over time,” rather than take place within the game itself. It’s a multiplayer game, and similar to games like Overwatch, much of Crash Team Rumble’s story will come from external media. Unlike Crash 4, the new game isn’t a single-player title that’s story heavy and can therefore expand upon the characters and their relationships. The Catbat comic is part of a larger story initiative regarding Crash Team Rumble. And it just trickles a whole bunch of conversations with designers and modelers and animators and artists and you know, the whole, the whole gamut of game developers and those conversations lead into prototypes, and then we eventually find a character.” ![]() Sometimes a character is born out of a piece of art that we are inspired by. ![]() “It isn’t a standardized thing in which it all flows through one process. “I would say that character creation at Toys for Bob is a very organic process,” he says. “A rock star that breaks certain expectations and has a confidence and flair that is just magnetic.” “On the art side, an interest in this concept, aesthetically, of a David Bowie-like character,” Yan tells Kotaku. The team describes Catbat as an amalgamation of a few ideas, but in terms of the initial design, the concept of a David Bowie-style rocker acted as a base for everything that followed, from lore to gameplay. The 22 Best Games For The Nintendo Switch The 15 Best Games For Sony's PlayStation 5 Kotaku sat down with Toys For Bob Creative Director Dan Neil and Co-Studio Head Paul Yan to talk about Catbat’s conception, their place in the Crash Bandicoot world, and how they fit into the Crash Team Rumble roster. ![]() Neo Cortex, and the long-running series’ first non-binary character. The studio released its own numbered entry, Crash 4: It’s About Time in 2020, but Toys For Bob still didn’t get to introduce new characters into the series’ storied history until now.Ĭrash Team Rumble, a multiplayer game set to launch on PlayStation and Xbox consoles on June 20, sees Toys For Bob put its own heroes into the mix, including Catbat, a lover of rock ‘n’ roll, an escaped prisoner of antagonist Dr. What started as a chance to recapture the spirit of Naughty Dog’s original PlayStation trilogy for a modern audience has turned into a steady gig, expanding upon a franchise that jumped from developer to developer in the early 2000s. Catbat is seen standing against a blue and red backdrop with text that reads "Catbat" and "Crash Team Rumble" above and below them.ĭeveloper Toys For Bob has been working on the Crash Bandicoot series since it worked on the Switch port for the remade Crash N.
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